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    <title>Yash Jangid — Writing</title>
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    <description>Notes on realtime systems, GPU inference, and shipping things.</description>
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    <lastBuildDate>Sun, 01 Feb 2026 00:00:00 GMT</lastBuildDate>
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    <managingEditor>realyashid@gmail.com (Yash Jangid)</managingEditor>
    <webMaster>realyashid@gmail.com (Yash Jangid)</webMaster>
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      <title>I shut Cobbic down</title>
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      <pubDate>Sun, 01 Feb 2026 00:00:00 GMT</pubDate>
      <description>Cobbic had pages acting as places, a clean editor, real-time chat, search, and a feed that ranked conversations rather than followers. I built it in two months, deployed it on AWS, and let people in. Then I killed it.</description>
      <category>Social</category>
      <category>AWS</category>
      <category>Terraform</category>
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    <item>
      <title>I used AI to compress images. They&apos;re up to 20× smaller.</title>
      <link>https://medium.com/@gochistuff/i-used-ai-to-compress-images-they-are-up-to-20-times-smaller-than-the-original-d634780f1211</link>
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      <pubDate>Mon, 01 Dec 2025 00:00:00 GMT</pubDate>
      <description>A playful experiment where I trained a neural network autoencoder to learn a compact image representation, achieving up to 20× compression while preserving visual meaning.</description>
      <category>Neural Networks</category>
      <category>Autoencoders</category>
      <category>Image Compression</category>
      <category>Diffusion</category>
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      <title>AirDrop, but for the rest of us</title>
      <link>https://yashjangid.dev/blog/airdelivery-p2p-file-sharing</link>
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      <pubDate>Sun, 01 Jun 2025 00:00:00 GMT</pubDate>
      <description>AirDelivery lets you send a file from one device to another. No account, no server upload, no timer. Open the site on both sides, share a flight code, and the file travels straight over a WebRTC data channel.</description>
      <category>WebRTC</category>
      <category>P2P</category>
      <category>Next.js</category>
      <category>Bun</category>
      <category>Socket.io</category>
      <category>Open Source</category>
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      <title>My little water sim in Unity</title>
      <link>https://yashjangid.dev/blog/fluid-simulation-unity-jobs</link>
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      <pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate>
      <description>I built a 3D SPH fluid solver in Unity using C#, Burst, Jobs, a spatial hash grid and instanced rendering. Drop a column of particles in a tank and watch it turn into a puddle.</description>
      <category>Unity</category>
      <category>C#</category>
      <category>Burst Compiler</category>
      <category>Job System</category>
      <category>SPH</category>
      <category>Physics Simulation</category>
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