Yash Jangid

Hey, I'm Yash Jangid.

I like making software that's useful, fun to use, and worth sharing. I build tools for myself and others, and contribute to projects I find interesting. I've played around with everything from game development and 3D graphics to the web, backends, and AI. Over the last few years I've worked strictly on tools, backend systems, DevOps, and machine learning & AI. My projects have reached 300k+ people so far.

Right now I'm a computer science student. Previously at PhotoGPT, currently building captos.pro and Kensaku.

Products

Captos

Video tools with an AI edit engine behind them. Perception runs at 500+ FPS on under 6GB of VRAM.

GPU, TensorRT, YOLO, FFmpegcaptos.pro

Kensaku257

A local-first file launcher: search 100k file names in a millisecond, read inside PDFs, docs, code, and screenshots (OCR), and find by meaning. 250+ stars. Shipped via Homebrew, Scoop, and winget; listed in awesome-rust. Contributed as a corpus on XERJ Hub for AI agents.

Rust, Tauri, SQLite, MCPsourcereleasesxerj

AirDelivery24

Send a file device to device, with no upload, no timer, and no per-byte cost. 6.3K people used it last month.

WebRTC, P2P, Next.js, Goairdelivery.sitesource

Cobbicshut down

A realtime social app that held chat under 100ms with 10K+ users. I killed it, and here is why.

Realtime, pub/sub, Terraform, Typesensepost-mortem

Experience

PhotoGPTJan 2026 – Sep 2026

Software Engineer Intern · Remote

Owned backend systems for an AI product-visual platform, covering, webhooks, rate limiting, caching, and production infrastructure.

Writing

Everything
I shut Cobbic down20263 min read

Cobbic had pages acting as places, a clean editor, real-time chat, search, and a feed that ranked conversations rather than followers. I built it in two months, deployed it on AWS, and let people in. Then I killed it.

AirDrop, but for the rest of us20256 min read

AirDelivery lets you send a file from one device to another. No account, no server upload, no timer. Open the site on both sides, share a flight code, and the file travels straight over a WebRTC data channel.

My little water sim in Unity20255 min read

I built a 3D SPH fluid solver in Unity using C#, Burst, Jobs, a spatial hash grid and instanced rendering. Drop a column of particles in a tank and watch it turn into a puddle.

More Projects

Fluid-Simulationsourcewriteup

A 3D SPH fluid solver in Unity, fast enough to watch a column of particles settle into a puddle.

protoPulsesource

A multi-client TCP chat room on raw sockets and threads, admin channel included.

MS MRI analysissource

MS lesion classification and segmentation from MRI scans, shipped as an offline Docker app.

Contact

Open to ambitious teams and ideas. Reach out via Email or X.