Notes on realtime systems, GPU inference, and shipping things.

Posts

I shut Cobbic downFebruary 1, 20263 min read

Cobbic had pages acting as places, a clean editor, real-time chat, search, and a feed that ranked conversations rather than followers. I built it in two months, deployed it on AWS, and let people in. Then I killed it.

Social, AWS, Terraform
I used AI to compress images. They're up to 20× smaller.December 1, 20256 min readMedium

A playful experiment where I trained a neural network autoencoder to learn a compact image representation, achieving up to 20× compression while preserving visual meaning.

Neural Networks, Autoencoders, Image Compression, Diffusion
AirDrop, but for the rest of usJune 1, 20256 min read

AirDelivery lets you send a file from one device to another. No account, no server upload, no timer. Open the site on both sides, share a flight code, and the file travels straight over a WebRTC data channel.

WebRTC, P2P, Next.js, Bun, Socket.io, Open Source
My little water sim in UnityJanuary 1, 20255 min read

I built a 3D SPH fluid solver in Unity using C#, Burst, Jobs, a spatial hash grid and instanced rendering. Drop a column of particles in a tank and watch it turn into a puddle.

Unity, C#, Burst Compiler, Job System, SPH, Physics Simulation

Subscribe

RSS
/feed.xml — every post, internal and external, in one feed.